Analysis: History and Future of the Game Industry. Author – Taskin E.WITH.
I’ll start from the far, many believe that there is Casino Napoli a video game-a direct heiress of cinema, but, but, I (and many, it will seem strange) I consider the video to the heiress of literary realism.
And here do not understand me not correctly, I do not consider a video game the heiress of moral and ethical intention (from lat. -desire) realism, intention-this is a philosophical term denoting the orientation on the subject (referring to the subject of abstraction) or the goal, I believe-its heiress of one of the tasks of literary realism, and then the cinema, and this task is to reconstruct cash and subsistence existence. The video game in the above above the specified task has another curious function (a function is an objectively existing St.)-the reconstruction of interaction … of any kind … well, almost any kind.
For literary realism, a detailed description of the existence of existence was characteristic: household items, litter clothes. characters, their habits, surrounding the situation (geographical), the actions and their consequences performed by them (characters), as well as the social space in which the plot unfolds. The cinema is characterized by a demonstration of cash-material being for … But unexpectedly for everyone from cinema, another industry grows, which now rightfully occupies a significant place in the world market-this is naturally the video game market. The question is that there are such in computer and other games that until today (read the 20th century), neither cinema nor literature could give a person? The answer to madness is simple, but I think you have already guessed, this is an opportunity to directly influence and participate in those events that the player-player himself elects for himself identical. Ask what I mean? Of course, the above can be considered a complete nonsense and delirium of a madman, maybe even necessary, but I will still explain- cinema and literature allowed only to imagine what is happening with the character, the game allows us to become this character. The game makes it possible to save the world once again in the role of “sauce”, for someone in the non-induced one, to become a member of “real historian events and a witness to insidious intrigues in the role of Ezio, or to find out the secret of the universe and feel all the power of the Fatum, in the role of Boker Devita.
What conclusion can be drawn from all of the above? The game is a new full type of art, the game deserves much more close attention of the humanities: philosophers, psychologists, sociologists. A video game is a new space of activity, of course, one of the most important types of pop culture. She absorbed the most important of the cinema and drama, and most importantly the main video game is an epiphenom (puttish phenomenon) of the modern postmodernist of the cultural paradigm, which takes on the social functions of cinema and literature, and in the future, the game can be expressed by the language.Kafka, »Obel to the void. “Both cinema and painting, and I repeat the 100th time literature,
Having absorbed everything from them and becoming the only form of art due to a high demonstrative-vicinative potential, rooting as a universal type of self-expression.
And regarding the nearest future game market, I can not say much, because everything is still very vague here, before the publication of Nekstgen is relatively far. There is no need to talk about an extraordinary gameplay revolution. The search for the balance between Kauza and Hardcore does not stop. Devoloers continue to rest their head against a gamed ceiling. When it comes to the combat system, everyone is trying to repeat the experience of the Batman and Franchise about Khashishin (read the assassin) in one way or another or slightly expand the experience of developers from Infinity Ward. When we are talking about the cinematic component of gameplay, since the same first “call of dute” has not changed anything. RPG? Well, here already 1000 years ago the laws of the genre were established by developers from Bethesda, Blizzard, Piranha Bytes. You can continue to continue to be tyrant of Devolopers, but still this is an analytical article that implies the presence of constructive criticism and theoretical solutions of the problem. Therefore, I will say that the “Arms race” (sorry for euphemisms) will not be won by the one who will offer a stably interesting and high-quality gameplay, but the one who will transfer this gameplay to new spaces, with new modes of interaction. Examples of such examiners are full of the world:
OKUKUS Rift glasses, I’m sorry if you have to write in writing, an attempt to integrate 3D technologies everywhere after the Avaatra release, including the Game process, the X-Box Kinect, the tablet gamepad from the WII -U, but about attempts to implement the Motion-Completer interface for maximumI am generally silent. This is what I mean, speaking of new gameplay spaces and modes of interaction. Bringing to the mind of these experimental ways of integration with game reality and will bring the game industry into the future, otherwise, in my opinion, it will be a gradual attenuation. And again, in the event of a correct development vector, I think, the passions between large companies and the rest of the girl’s brotherhood, which seem to me caused by a fear of economical collapse, because it is at the current situation of the game market that the struggle for the dominant segment of its (market), and the gaming industry will develop smoothly progressive movements, I will not come into contradictions with separatewith his segments, until the gamers again come up with the stage of saturation.
I think everything.